Just finished, I completely sucked at it (took me half an hour to find everything lol) and yet it was still super fun the whole time. The art style, music, atmosphere, and feel of the game mechanics went a long way toward making it a chill, relaxing experience rather than being a frustrating one, despite my trouble actually completing the goal. It kind of became hypnotic / slightly meditative - could totally see myself doing this for hours with more levels/worlds with my brain off. Excited to see where it goes from here!
I’m amazed by how tight the game is for a game jam submission. Different config options, clean presentation, no bugs found, and former final result over all.
Swinging with the vine like Spiderman is a joy, the momentum is really good and getting high velocities with it is entertaining. It is a small issue but the jumping, at least on the ground, feels quite floatie but just a bit of tinkering would fix it to make the overall movement completely tight. Also some good tip would be to add a camera animation when landing to give more feedback on the movement, game juice additives to exchange an already good game feel.
The presentation is really clean, the pastel colors choice gives a really cozy feeling alongside the calm music and sfxs making the overall presentation feel solid and cohesive.
Something that needs improvement is finding objects and NPCs. Not precisely making it obvious like adding arrows signaling where to go but adding hints and signs to know which character is which with the enviroment or elements that subtly stand out to find the collectables.
Once again, a really well-rounded submission, hope to see if you expand more on these features for another project.
Thank you for taking the time to play and even more for taking the time to give notes! I’m happy to hear that the movement seems to be a solid base to grow on.
If people seem to enjoy this one, this may be the first game jam submission I actually take the time to flesh out <3
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Just finished, I completely sucked at it (took me half an hour to find everything lol) and yet it was still super fun the whole time. The art style, music, atmosphere, and feel of the game mechanics went a long way toward making it a chill, relaxing experience rather than being a frustrating one, despite my trouble actually completing the goal. It kind of became hypnotic / slightly meditative - could totally see myself doing this for hours with more levels/worlds with my brain off. Excited to see where it goes from here!
This is an important piece of art
Absolutely amazing game! I love all the character designs too <3
I got a speedrun of 47.68, i'm curious to see if anyone can beat that >:)
https://www.youtube.com/watch?v=MLWFtTp0T58
good game,I like it
It's quite fun, but I feel it's too difficult.
At first, I just kept flying out and falling into the sea. It took me 17 minutes to master the skill of flying up.
The collectibles feel hard to find. I was stuck at 4/5 for the last leaf and searched for a long time.
I’m amazed by how tight the game is for a game jam submission. Different config options, clean presentation, no bugs found, and former final result over all.
Swinging with the vine like Spiderman is a joy, the momentum is really good and getting high velocities with it is entertaining. It is a small issue but the jumping, at least on the ground, feels quite floatie but just a bit of tinkering would fix it to make the overall movement completely tight. Also some good tip would be to add a camera animation when landing to give more feedback on the movement, game juice additives to exchange an already good game feel.
The presentation is really clean, the pastel colors choice gives a really cozy feeling alongside the calm music and sfxs making the overall presentation feel solid and cohesive.
Something that needs improvement is finding objects and NPCs. Not precisely making it obvious like adding arrows signaling where to go but adding hints and signs to know which character is which with the enviroment or elements that subtly stand out to find the collectables.
Once again, a really well-rounded submission, hope to see if you expand more on these features for another project.
Thank you for taking the time to play and even more for taking the time to give notes! I’m happy to hear that the movement seems to be a solid base to grow on.
If people seem to enjoy this one, this may be the first game jam submission I actually take the time to flesh out <3