For too long has Merrix the Mad lorded over the citizens of Separ. Explore his tower and bring his reign to one final end.

Goal:

  • Defeat the evil wizard Merrix

Controls:

  • A/D : Move Left/Right
  • Space : Jump
  • Mouse : Aim
  • Left Mouse Button : Hold To Charge, Release To Launch

Made for Indie Game Clinic's Collab Jam

Credits:

Lead Programmer, VFX Artist, Designer: SQLPY
Game Programmer, Character Animator, Designer: Hagen Heubel
Systems & UI Programmer, Writing, Narrative Design: Vrood
Sound & Music by: JoeHateClub
Environmental Art and Character Design: Controverse
Environmental Art and Character Design: Mado
Special Thanks to: BurgerLad

Post Mortem:

There's quite a bit that is rough about this release. A lot of us struggled with sickness, loss, national policy changes, and technological issues all outside of our control. The last week of the jam was planned to be a polishing stage, but in reality most of the game was built in that time instead. Such is life. Forgive the mess, there's a few portions that are obviously W.I.P., but hopefully there's enough here for our interpretation of the theme to shine through. We hope you enjoy the experience despite it's flaws.

Bugs Reported:

  • Options & Credits Buttons lead to blank screens, press Esc to return to Main Menu
  • Main Track stops looping
  • Falling between a certain pair of bookshelves results in a soft lock
  • Head will be perma-smushed when ramming against certain objects that are much larger than you

Download

Download
CollabJam.exe 165 MB
Download
Tower of Merrix.x86_64 139 MB

Comments

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(+1)

Cool! Good vibes, nice art, *great* music. The main jumping around mechanic with the mouse is nice, I basically didn't use spacebar.

I didn't really understand the interpretation of the theme however - the hero trying  to defeat the wizard is the mouse, right? And you play as... the wizard's cat?

I got softlocked twice - once between the bookshelves you mentioned, and once trying to push a dresser through the gap near the floating section and it got jammed in there and I couldn't get down! :'(

(+1)

Oof, sorry that it was unclear!

The Wizard was turned into a mouse by the hero. You play as the Wizard’s cat who’s feeling a little snacky.

(1 edit)

Adding to this, it’s the best we could do. This kinda became our forced interpretation of the theme because we haven’t heard from our then main artist for around two weeks now so we had to make do with the assets we had at the time. We had a much clearer version of this story in mind but it required wizard and hero models as well as full screen illustrations.

So uh, it’s up the the player to exercise their imagination in this version. lol.

(Also the reason for the mishmash of art quality and styles present in the game)

Thanks, that makes sense!