Note: I realized that the game is a little un-intuitive. If you'd like a "hint", scroll down.

Use the mouse to click

Welcome to the Noah Project! You have been given the duty of overseeing operations of the ZooKeeper.AI automated system. Don't worry about your lack of training or zoological experience, let the AI handle it. Nothing can go wrong.


ZooKeeper.AI is a retro futuristic idle game made part time over the course of a week for Brackey's Jam 2025. Themed "Nothing Can Go Wrong."

Development, Design,  and Visual Effects by
Vrood

Sound Effects and Music by

Dan Galletti

Character and UI assets by

BlobbyJan87
Use them for your own project!



Each Game Jam, I try to come at it from a different angle of personal development. For Zookeeper.ai, this is the first game jam I've challenged myself to make a "closed book" project. No tutorials, AI, or even Googling was done in this project. All coding was done in Godot unassisted with the exceptions of Maack's Menu Templates plug-in found in the Asset Library and shader code from godotshaders.com. - Vrood


HINT:

Following the Theme, "Nothing Can Go Wrong," the optimal way to play this game is by only feeding the creatures when they get hungry. If you let the game run on auto-pilot, nothing can go wrong. Behind the scenes, everything is balanced to achieve more or less equilibrium. This equilibrium is broken the moment the player starts interfering with the Zookeeper.

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